VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\hands\v_hands"
	"$envmapmask" "models\weapons\v_models\rif_m4a1\rif_m4a1_ref"
                "$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
	"$normalmapalphaenvmapmask" "1"

}
