VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\Glock17\frame"
	"$bumpmap" "models\weapons\v_models\Glock17\frame_normal"
	"$normalmapalphaphongmask" "1"
	"$halflambert" 	"1"
 	"$phong" "1"
	"$phongtint"	"[1 1 0.8]"
	"$phongexponenttexture" "models\weapons\v_models\Glock17\frame_exponent"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 6 12]"
	"$phongalbedotint" "1"
}